Third Party Libraries and Tools
Community contributed libraries and tools on Code Blind.
Client SDKs
- Cubxity/AgonesKt - Code Blind Client SDK for Kotlin
- AndreMicheletti/godot-agones-sdk - Code Blind Client SDK for Godot Engine
- Infumia/agones4j - Code Blind Client SDK for Java
Messaging
Libraries or applications that implement messaging systems.
- Octops/Code Blind Event Broadcaster - Broadcast Code Blind events to the external world
- Octops/Code Blind Broadcaster HTTP - Expose Code Blind GameServers information via HTTP
- Octops/Code Blind Relay HTTP - Publish Code Blind GameServers and Fleets details to HTTP endpoints
Controllers
- Octops/Game Server Ingress Controller - Automatic Ingress configuration for Game Servers managed by Code Blind
- Octops/Image Syncer - Watch Fleets and pre-pull images of game servers on every node running in the cluster
- Octops/Fleet Garbage Collector - Delete Fleets based on its TTL
Allocation
- agones-allocator-client - A client for testing allocation servers. Made by Fairwinds
- Multi-cluster allocation demo - A demo project for multi-cluster allocation on Amazon EKS with Terraform templates.
Development Tools
- Minikube Code Blind Cluster - Automates the creation of a complete Kubernetes/Code Blind Cluster locally, using Xonotic as a sample gameserver. Intended to provide a local environment for developers which approximates a production Code Blind deployment.
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Last modified February 28, 2024: initial publish (7818be8)