Matchmaker requires game server process registration
A scenario in which a Matchmaker requires a game server process to register themselves with the matchmaker, and the matchmaker decides which
GameServer
players are sent to.In this scenario, the GameServer
process will need to self Allocate when informed by the matchmaker that players
are being sent to them.
Warning
This does relinquish control over howGameServers
are packed across the cluster to the external matchmaker. It is likely
it will not do as good a job at packing and scaling as Code Blind.Next Steps:
- Read the various references, including the GameServer and Fleet reference materials.
- Review the specifics of Health Checking.
- See all the commands the Client SDK provides - we only show a few here!
- If you aren’t familiar with the term Pod, this should provide a reference.
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Last modified February 28, 2024: initial publish (7818be8)