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Deploy Kubernetes cluster and install Code Blind using Terraform

Install a Kubernetes cluster and Code Blind declaratively using Terraform.

Prerequisites

  • Terraform v1.0.8
  • Access to the the Kubernetes hosting provider you are using (e.g. gcloud, awscli, or az utility installed)
  • Git

1 - Installing Code Blind on Google Kubernetes Engine using Terraform

You can use Terraform to provision a GKE cluster and install Code Blind on it.

Before you begin

Take the following steps to enable the Kubernetes Engine API:

  1. Visit the Kubernetes Engine page in the Google Cloud Platform Console.
  2. Create or select a project.
  3. Wait for the API and related services to be enabled. This can take several minutes.
  4. Enable billing for your project.
  • If you are not an existing GCP user, you may be able to enroll for a $300 US Free Trial credit.

Choosing a shell

To complete this quickstart, we can use either Google Cloud Shell or a local shell.

Google Cloud Shell is a shell environment for managing resources hosted on Google Cloud Platform (GCP). Cloud Shell comes preinstalled with the gcloud and kubectl command-line tools. gcloud provides the primary command-line interface for GCP, and kubectl provides the command-line interface for running commands against Kubernetes clusters.

If you prefer using your local shell, you must install the gcloud and kubectl command-line tools in your environment.

Cloud shell

To launch Cloud Shell, perform the following steps:

  1. Go to Google Cloud Platform Console
  2. From the top-right corner of the console, click the Activate Google Cloud Shell button: cloud shell
  3. A Cloud Shell session opens inside a frame at the bottom of the console. Use this shell to run gcloud and kubectl commands.
  4. Set a compute zone in your geographical region with the following command. The compute zone will be something like us-west1-a. A full list can be found here.
    gcloud config set compute/zone [COMPUTE_ZONE]
    

Local shell

To install gcloud and kubectl, perform the following steps:

  1. Install the Google Cloud SDK, which includes the gcloud command-line tool.
  2. Initialize some default configuration by running the following command.
    • When asked Do you want to configure a default Compute Region and Zone? (Y/n)?, enter Y and choose a zone in your geographical region of choice.
    gcloud init
    
  3. Install the kubectl command-line tool by running the following command:
    gcloud components install kubectl
    

Installation

An example configuration can be found here: Terraform configuration with Code Blind submodule.

Copy this file into a local directory where you will execute the terraform commands.

The GKE cluster created from the example configuration will contain 3 Node Pools:

  • "default" node pool with "game-server" tag, containing 4 nodes.
  • "agones-system" node pool for Code Blind Controller.
  • "agones-metrics" for monitoring and metrics collecting purpose.

Configurable parameters:

  • project - your Google Cloud Project ID (required)
  • name - the name of the GKE cluster (default is “agones-terraform-example”)
  • agones_version - the version of agones to install (an empty string, which is the default, is the latest version from the Helm repository)
  • machine_type - machine type for hosting game servers (default is “e2-standard-4”)
  • node_count - count of game server nodes for the default node pool (default is “4”)
  • enable_image_streaming - whether or not to enable image streaming for the "default" node pool (default is true)
  • zone - (Deprecated, use location) the name of the zone you want your cluster to be created in (default is “us-west1-c”)
  • network - the name of the VPC network you want your cluster and firewall rules to be connected to (default is “default”)
  • subnetwork - the name of the subnetwork in which the cluster’s instances are launched. (required when using non default network)
  • log_level - possible values: Fatal, Error, Warn, Info, Debug (default is “info”)
  • feature_gates - a list of alpha and beta version features to enable. For example, “PlayerTracking=true&ContainerPortAllocation=true”
  • gameserver_minPort - the lower bound of the port range which gameservers will listen on (default is “7000”)
  • gameserver_maxPort - the upper bound of the port range which gameservers will listen on (default is “8000”)
  • gameserver_namespaces - a list of namespaces which will be used to run gameservers (default is ["default"]). For example ["default", "xbox-gameservers", "mobile-gameservers"]
  • force_update - whether or not to force the replacement/update of resource (default is true, false may be required to prevent immutability errors when updating the configuration)
  • location - the name of the location you want your cluster to be created in (default is “us-west1-c”)
  • autoscale - whether you want to enable autoscale for the gameserver nodepool (default is false)
  • min_node_count - the minimum number of nodes for a nodepool when autoscale is enabled (default is “1”)
  • max_node_count - the maximum number of nodes for a nodepool when autoscale is enabled (default is “5”)

Creating the cluster

In the directory where you created module.tf, run:

terraform init

This will cause terraform to clone the Code Blind repository and use the ./install/terraform folder as the starting point of the Code Blind submodule, which contains all necessary Terraform configuration files.

Next, make sure that you can authenticate using gcloud:

gcloud auth application-default login

Option 1: Creating the cluster in the default VPC

To create your GKE cluster in the default VPC just specify the project variable.

terraform apply -var project="<YOUR_GCP_ProjectID>"

Option 2: Creating the cluster in a custom VPC

To create the cluster in a custom VPC you must specify the project, network and subnetwork variables.

terraform apply -var project="<YOUR_GCP_ProjectID>" -var network="<YOUR_NETWORK_NAME>" -var subnetwork="<YOUR_SUBNETWORK_NAME>"

To verify that the cluster was created successfully, set up your kubectl credentials:

gcloud container clusters get-credentials --zone us-west1-c agones-terraform-example

Then check that you have access to the Kubernetes cluster:

kubectl get nodes

You should have 6 nodes in Ready state.

Uninstall the Code Blind and delete GKE cluster

To delete all resources provisioned by Terraform:

terraform destroy -var project="<YOUR_GCP_ProjectID>"

Next Steps

2 - Installing Code Blind on AWS Elastic Kubernetes Service using Terraform

You can use Terraform to provision an EKS cluster and install Code Blind on it.

Installation

You can use Terraform to provision your Amazon EKS (Elastic Kubernetes Service) cluster and install Code Blind on it using the Helm Terraform provider.

An example of the EKS submodule config file can be found here: Terraform configuration with Code Blind submodule

Copy this file into a separate folder.

Configure your AWS CLI tool CLI configure:

aws configure

Initialise your terraform:

terraform init

Creating Cluster

By editing modules.tf you can change the parameters that you need to. For instance, the - machine_type variable.

Configurable parameters:

  • cluster_name - the name of the EKS cluster (default is “agones-terraform-example”)
  • agones_version - the version of agones to install (an empty string, which is the default, is the latest version from the Helm repository)
  • machine_type - EC2 instance type for hosting game servers (default is “t2.large”)
  • region - the location of the cluster (default is “us-west-2”)
  • node_count - count of game server nodes for the default node pool (default is “4”)
  • log_level - possible values: Fatal, Error, Warn, Info, Debug (default is “info”)
  • feature_gates - a list of alpha and beta version features to enable. For example, “PlayerTracking=true&ContainerPortAllocation=true”
  • gameserver_minPort - the lower bound of the port range which gameservers will listen on (default is “7000”)
  • gameserver_maxPort - the upper bound of the port range which gameservers will listen on (default is “8000”)
  • gameserver_namespaces - a list of namespaces which will be used to run gameservers (default is ["default"]). For example ["default", "xbox-gameservers", "mobile-gameservers"]
  • force_update - whether or not to force the replacement/update of resource (default is true, false may be required to prevent immutability errors when updating the configuration)

Now you can create an EKS cluster and deploy Code Blind on EKS:

terraform apply [-var agones_version="1.38.0"]

After deploying the cluster with Code Blind, you can get or update your kubeconfig by using:

aws eks --region us-west-2 update-kubeconfig --name agones-cluster

With the following output:

Added new context arn:aws:eks:us-west-2:601646756426:cluster/agones-cluster to /Users/user/.kube/config

Switch kubectl context to the recently created one:

kubectl config use-context arn:aws:eks:us-west-2:601646756426:cluster/agones-cluster

Check that you are authenticated against the recently created Kubernetes cluster:

kubectl get nodes

Uninstall the Code Blind and delete EKS cluster

Run the following commands to delete all Terraform provisioned resources:

terraform destroy -target module.helm_agones.helm_release.agones -auto-approve && sleep 60
terraform destroy

3 - Installing Code Blind on Azure Kubernetes Service using Terraform

You can use Terraform to provision an AKS cluster and install Code Blind on it.

Installation

Install az utility by following these instructions.

The example of AKS submodule configuration could be found here: Terraform configuration with Code Blind submodule

Copy module.tf file into a separate folder.

Log in to Azure CLI:

az login

Configure your terraform:

terraform init

Create a service principal and configure its access to Azure resources:

az ad sp create-for-rbac

Now you can deploy your cluster (use values from the above command output):

terraform apply -var client_id="<appId>" -var client_secret="<password>"

Once you created all resources on AKS you can get the credentials so that you can use kubectl to configure your cluster:

az aks get-credentials --resource-group agonesRG --name test-cluster

Check that you have access to the Kubernetes cluster:

kubectl get nodes

Configurable parameters:

  • log_level - possible values: Fatal, Error, Warn, Info, Debug (default is “info”)
  • cluster_name - the name of the AKS cluster (default is “agones-terraform-example”)
  • agones_version - the version of agones to install (an empty string, which is the default, is the latest version from the Helm repository)
  • machine_type - node machine type for hosting game servers (default is “Standard_D2_v2”)
  • disk_size - disk size of the node
  • region - the location of the cluster
  • node_count - count of game server nodes for the default node pool (default is “4”)
  • feature_gates - a list of alpha and beta version features to enable. For example, “PlayerTracking=true&ContainerPortAllocation=true”
  • gameserver_minPort - the lower bound of the port range which gameservers will listen on (default is “7000”)
  • gameserver_maxPort - the upper bound of the port range which gameservers will listen on (default is “8000”)
  • gameserver_namespaces - a list of namespaces which will be used to run gameservers (default is ["default"]). For example ["default", "xbox-gameservers", "mobile-gameservers"]
  • force_update - whether or not to force the replacement/update of resource (default is true, false may be required to prevent immutability errors when updating the configuration)

Uninstall the Code Blind and delete AKS cluster

Run next command to delete all Terraform provisioned resources:

terraform destroy

Reference

Details on how you can authenticate your AKS terraform provider using official instructions.

Next Steps