Check the Client SDK Documentation for more details on each of the SDK functions and how to run the SDK locally.
Area | Action | Implemented |
---|---|---|
Lifecycle | Ready | ✔️ |
Lifecycle | Health | ✔️ |
Lifecycle | Reserve | ✔️ |
Lifecycle | Allocate | ✔️ |
Lifecycle | Shutdown | ✔️ |
Configuration | GameServer | ✔️ |
Configuration | Watch | ✔️ |
Metadata | SetAnnotation | ✔️ |
Metadata | SetLabel | ✔️ |
Counters | GetCounterCount | ✔️ |
Counters | SetCounterCount | ✔️ |
Counters | IncrementCounter | ✔️ |
Counters | DecrementCounter | ✔️ |
Counters | SetCounterCapacity | ✔️ |
Counters | GetCounterCapacity | ✔️ |
Lists | AppendListValue | ✔️ |
Lists | DeleteListValue | ✔️ |
Lists | SetListCapacity | ✔️ |
Lists | GetListCapacity | ✔️ |
Lists | ListContains | ✔️ |
Lists | GetListLength | ✔️ |
Lists | GetListValues | ✔️ |
Player Tracking | GetConnectedPlayers | ✔️ |
Player Tracking | GetPlayerCapacity | ✔️ |
Player Tracking | GetPlayerCount | ✔️ |
Player Tracking | IsPlayerConnected | ✔️ |
Player Tracking | PlayerConnect | ✔️ |
Player Tracking | PlayerDisconnect | ✔️ |
Player Tracking | SetPlayerCapacity | ✔️ |
go get
the source,
directly from GitHub
Review the GoDoc for usage instructions
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