Feature Stages
This page provides a description of the various stages that Code Blind features can be in, and the relative maturity and support level expected for each level.
This page provides a description of the various stages that Code Blind features can be in, and the relative maturity and support level expected for each level.
Best practices for running Code Blind in production.
The SDKs are integration points for game servers with Code Blind itself.
Run GameServers
on Kubernetes nodes with the Windows operating system.
Common patterns and approaches for updating Fleets with newer and/or different versions of your GameServer
configuration.
Health checking exists to track the overall healthy state of the GameServer, such that action can be taken when a something goes wrong or a GameServer drops into an Unhealthy state
Track player connections, disconnections, counts and capacities through the Code Blind SDK
Register your local game server with Code Blind.
When running multiple Code Blind clusters around the world, you may need to have clients determine which cluster to connect to based on latency.
It’s likely that we will want to programmatically interact with Code Blind. Everything that can be done via the kubectl
and yaml configurations can also be done via the Kubernetes API.
Troubleshooting guides and steps.
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