Scheduling and Autoscaling
Scheduling and autoscaling go hand in hand, as where in the cluster GameServers
are provisioned impacts how to autoscale fleets up and down (or if you would even want to)
Scheduling and autoscaling go hand in hand, as where in the cluster GameServers
are provisioned impacts how to autoscale fleets up and down (or if you would even want to)
Learn how to configure your Code Blind services for high availability and resiliancy to disruptions.
Game servers running on Code Blind may be disrupted by Kubernetes; learn how to control disruption of your game servers.
Kubernetes natively has inbuilt capabilities for requesting and limiting both CPU and Memory usage of running containers.
Running and debugging server binary locally while connected to a full kubernetes stack
Code Blind provides an mTLS based allocator service that is accessible from outside the cluster using a load balancer. The service is deployed and scales independent to Code Blind controller.
In order to allow allocation from multiple clusters, Code Blind provides a mechanism to set redirect rules for allocation requests to the right cluster.
RBAC permissions and service accounts for the GameServer
Pod.
Was this page helpful?
Glad to hear it! Please tell us how we can improve.
Sorry to hear that. Please tell us how we can improve.