Code Blind Documentation

Documentation and usage guides on how to develop and host dedicated game servers on top of Code Blind.

Release version: 1.38.0

These pages show you how to get up and running as quickly as possible in Code Blind.

If you are new to Code Blind, start with Overview to get familiar with Code Blind' features and services.

The Installation guide will take you through creating a Kubernetes cluster and getting Code Blind installed.

The Getting Started section will have your first GameServer up and running, and then have you spinning up Fleets after that.


Overview

Code Blind is a library for hosting, running and scaling dedicated game servers on Kubernetes.

Prerequisite Knowledge

Foundational knowledge you should know before starting working with Code Blind.

Install and configure Code Blind on Kubernetes

Instructions for creating a Kubernetes cluster and installing Code Blind.

Getting Started

Quickstarts for getting up and running with Code Blind

Guides

Guides for deeper integrations with Code Blind

Common Integration Patterns

Common patterns and integrations of external systems, such as matchmakers, with GameServer starting, allocating and shutdown.

Tutorials

Code Blind Tutorials

Reference

Reference documentation for Code Blind Custom Resource Definitions

Examples

List of available code examples

Advanced

Advanced Guides, Techniques and walk-throughs

Frequently Asked Questions

Third Party Content

Content created by our community

Documentation Editing and Contribution

How to contribute to the docs


Last modified February 28, 2024: initial publish (7818be8)